Digital Artifacts

Urban Cyborganics: Engendering Sympoietic Experiences through Body-worn Digital Artifacts in a Rewilded City.

Abstract Loss of biodiversity is posing an immense threat to the ecosystem, in particular the drastic decline in insect population a design fiction where technology is used to transgress enCdaynbgeorsrgboathnthice sn:atEurnalgfoeond-dcheairninangd cSroypmprpodouciteiotni.cInExperiences through Body-worn Digital boundaries between human and nonhuman,

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Urban Cyborganics: Engendering Sympoietic Experiences through Body-worn Digital Artifacts in a Rewilded City.

Abstract Loss of biodiversity is posing an immense threat to the ecosystem, in particular the drastic decline in insect population a design fiction where technology is used to transgress enCdaynbgeorsrgboathnthice sn:atEurnalgfoeond-dcheairninangd cSroypmprpodouciteiotni.cInExperiences through Body-worn Digital boundaries between human and nonhuman,

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Troubling Innovation: Craft and Computing Across Boundaries.

Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as

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Troubling Innovation: Craft and Computing Across Boundaries.

Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as

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The technocrafted posthuman: introducing cyborganics.

Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.

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The technocrafted posthuman: introducing cyborganics.

Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.

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Cyborganic wearables: sociotechnical misbehavior and the evolution of non-human agency

Introduction:  The following chapter posits that the evolution of wearable technology into our materials and our bodies represent opportunities for an expanded understanding of what it means to be human, augmenting human perception and sensual capacity. This technogenesis of the

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Cyborganic wearables: sociotechnical misbehavior and the evolution of non-human agency

Introduction:  The following chapter posits that the evolution of wearable technology into our materials and our bodies represent opportunities for an expanded understanding of what it means to be human, augmenting human perception and sensual capacity. This technogenesis of the

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Becoming-with vegetal: sympoietic design practice with plant partners

Introduction:  In this chapter, I describe the profound changes in the relationship between us, two human designers, and various plant participants, which took place during the design process of a plant-controlled, interactive installation. Furthermore, I examine the nature of participation

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Becoming-with vegetal: sympoietic design practice with plant partners

Introduction:  In this chapter, I describe the profound changes in the relationship between us, two human designers, and various plant participants, which took place during the design process of a plant-controlled, interactive installation. Furthermore, I examine the nature of participation

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Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.

Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which

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Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.

Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which

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Understanding craft-based inquiry in HCI

Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts

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Understanding craft-based inquiry in HCI

Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts

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Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.

Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic

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Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.

Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic

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Cyborganics

The Cyborganics Project is a weird – and wonderful – creature. The Cyborganic is a fantasy, a design fiction, living in a world where technology is not cold, hard, and dead, but warm, soft and alive. A human-machine-nature hybrid of organic

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Cyborganics

The Cyborganics Project is a weird – and wonderful – creature. The Cyborganic is a fantasy, a design fiction, living in a world where technology is not cold, hard, and dead, but warm, soft and alive. A human-machine-nature hybrid of organic

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Urban Cyborganics: Experiments

22.08.2017: WALK ONE. Two cyborganic pioneers walked 2.1 km from Vesterbro Torv to Frederik Nielsens Vej, encountering five biodiverse sites on their journey. In addition to the Bamboo Whisper Cyborganic, Minke is also wearing a biodata tracker, which registers her

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Urban Cyborganics: Experiments

22.08.2017: WALK ONE. Two cyborganic pioneers walked 2.1 km from Vesterbro Torv to Frederik Nielsens Vej, encountering five biodiverse sites on their journey. In addition to the Bamboo Whisper Cyborganic, Minke is also wearing a biodata tracker, which registers her

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