Craft

Troubling Innovation: Craft and Computing Across Boundaries.

Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as

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Troubling Innovation: Craft and Computing Across Boundaries.

Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as

/ No comments

The technocrafted posthuman: introducing cyborganics.

Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.

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The technocrafted posthuman: introducing cyborganics.

Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.

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Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.

Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which

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Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.

Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which

/ No comments

Understanding craft-based inquiry in HCI

Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts

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Understanding craft-based inquiry in HCI

Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts

/ No comments

Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.

Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic

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Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.

Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic

/ No comments