Craft
Troubling Innovation: Craft and Computing Across Boundaries.
Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as
Troubling Innovation: Craft and Computing Across Boundaries.
Abstract: Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as
The technocrafted posthuman: introducing cyborganics.
Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.
The technocrafted posthuman: introducing cyborganics.
Abstract: The augmented human, whether in the form of quantifying wearable technologies or extended into the cyborg, continues the Cartesian trajectory of liberating spirit from matter. Reductionist calculation replaces the inconvenient unruliness of organic matter, with predictable precision and orderliness.
Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.
Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which
Crafting sympoietic artifacts: Making sonic needlepoint with nonhuman partners.
Abstract: Craft-based approaches are increasingly gaining attention in the field of HCI and interaction design research. These approaches require the development of a wide array of acute sensitivities towards both physical and digital materials and their composite qualities; skills which
Understanding craft-based inquiry in HCI
Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts
Understanding craft-based inquiry in HCI
Abstract: Over the last decade, a number of craft-based approaches to research have emerged within the field of Human-Computer Interaction (HCI). In this paper, we examine the roots of crafting as they apply to these approaches, which blend analog crafts
Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.
Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic
Rewilding Wearables: Sympoietic Interfaces for Empathic Experience of Other-than-human Entities.
Abstract This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic